Join Our Team

Serenity Forge is always looking for passionate, dedicated people to join our team. If you believe in making meaningful, life-changing games, you might be just who we’re looking for.

How to Apply

For each job opening, follow the "Apply for this job" link to our recruiting page to fill out an application, and the hiring manager will be in touch for further information.

What you'll need:

  • Your résumé
  • A cover letter (optional)
  • Any supplementary material/links that you think are relevant
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Why work with us?

We are a long-term driven studio that’s always on the lookout for new opportunities in original IP development, co-development, client work, and publishing. We want our team to always be excited not only for the current project they’re working on, but even more excited for the next project down the line.

Take a look at some of the perks and benefits we offer to full-time employees below!

Close-knit Team

A close sense of comradery and dedication to our work.

401(k)

401(k) retirement savings plan with generous employer match.

Health & Dental Insurance

Comprehensive medical plans including dental coverage for you to choose from based on your needs.

Generous PTO and Performance-driven Rewards

Whether you’re an efficient worker who values work-life balance or an extremely hard worker who gives 110%, we value and reward a wide range of employees.

Generous Holidays

Extended company holiday breaks.

Career Advancement

A growing studio with potential opportunities to greatly advance your technical, creative, or leadership roles.

Level Artist (Unreal)

Remote or In-Office

Serenity Forge is looking for a Level (Environment) Artist to help build a rich interactive world for a 3D game project under development in Unreal Engine 5. Under the supervision of the Art Director and in collaboration with narrative and game designers, you will work in Unreal Engine 5 to craft compelling game environments through new and existing 3D assets, creative lighting, and overall composition of the space.

This position may be remote, but the strongest candidates will be located in Colorado or willing to relocate in the near future, all else being equal.

Role Responsibilities

  • Generate ideas for levels that contribute to the vision of the game in concert with narrative systems and motivations
  • Work in Unreal to set-dress levels according to general and scene-specific aesthetic guidance, using level blockouts constructed by designers atop landscapes created by the art team as your foundation
  • Consult designers in the dressing and polish of your designed levels to highlight story beats and amplify the intended player experience
  • Collaborate with programmers on gameplay events and behaviors to provide motivated spaces for puzzles and interactables
  • Consult with technical specialists to guide the optimization of your environments and the creation of in-house tools that may assist your process

Required Skills and Experience

  • Proven experience as an environment artist or level designer on a commercially shipped title
  • Deep intuition for how level and gameplay design can be leveraged to support the narrative and visual facets of a game
  • Critical-thinking and problem-solving skills necessary to adapt those creative intuitions to actionable development guidance for yourself and others
  • Demonstrable proficiency with Unreal, its world-building tools, and its foliage systems
  • Strong understanding of how a high-level prompt for a desired level or event can be ideated, drafted, iterated, and polished into a functional, creative, shippable level

Preferred Skills and Experience

  • Proficiency in visual media such as concept art; environmental, architectural, and interior design; illustration and storyboarding; or 3D modeling
  • Experience with Blueprints scripting for behaviors, tools, procedural art, etc.
  • A portfolio of work that demonstrates a diverse range of environmental design and an ability to convey through composition, staging, and lighting
  • Familiarity with new experimental modeling and world creation tools in UE5, including but not limited to procedural content generation (PCG) tools
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Technical Artist (Unreal)

Remote or In-Office

Serenity Forge is looking for a Technical Artist for a 3D game project under development in Unreal Engine 5. Under the supervision of the Art Director and in concert with artists and programmers, you will develop shaders and VFX, assist with the creation of technical standards and tools for the art team, and help build and maintain a strong visual pipeline.

This position may be remote, but the strongest candidates will be located in Colorado or willing to relocate in the near future, all else being equal.

Role Responsibilities

  • Proactively monitor artistic goals and progress, and communicate technical concerns and opportunities to the team
  • Collaborate with the art and tech teams to define, create, and maintain robust, reliable art pipelines
  • Develop shaders, effects, and procedural tools to facilitate various unique visual styles
  • Perform R&D for any new technology needed for solving various technical challenges
  • Audit the engine and help to manage graphical performance at runtime and in editor

Required Skills and Experience

  • Proven experience as a technical artist on a commercially shipped title
  • Knowledge of both aesthetic and technical aspects of game art
  • Experience in technical art on a team project
  • Understanding of 3D asset workflows and optimization
  • Experience with node graphs, VFX graphs, and particle systems
  • Experience in Unreal Engine 5
  • Ability to effectively communicate ideas and needs

Preferred Skills and Experience

  • Experience with procedural art tools like Houdini, UE5 Geometry Scripting, or Blender Geometry Nodes
  • Additional 3D art experience in industry-standard programs such as Maya, Blender, 3Ds Max, and Substance Suite
  • Experience in shader programming (HLSL or GLSL)
  • Creative and/or technical experience with lighting for games in Unreal Engine
  • C++ and/or Python experience relevant to the production and integration of technical art and related tools in an Unreal Engine pipeline
  • Experience with developing for consoles
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