Join the Team

Serenity Forge is looking for passionate, dedicated people to join our team. If you believe that video games can become as respected and widely accepted as other forms of mainstream entertainment, you might be just who we’re looking for.

How to Apply

For specific job openings, fill in the relevant form linked in the "Apply for this job" link.

What you'll need:

  • A cover letter
  • Your resumé
  • Any supplementary material/links that you think are relevant
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Why work with us?

We are a long-term driven studio that’s always on the lookout for new opportunities in original IP development, co-development, client work, and publishing. We want our team to always be excited not only for the current project they’re working on, but even more excited for the next project down the line.

Take a look at some of the perks and benefits we offer to full-time employees below!

Close-knit Team

A close sense of comradery and dedication to our work.

Long-term Mindset

Always on the lookout for the next project that will keep our teams motivated, challenged, and inspired.

Health & Dental Insurance

Comprehensive medical plans including dental coverage for you to choose from based on your needs.

Generous PTO and Performance-driven Rewards

Whether you’re an efficient worker who values work-life balance or an extremely hard worker who gives 110%, we value and reward a wide range of employees.

Generous Holidays

Extended company holiday breaks.

Career Advancement

A growing studio with potential opportunities to greatly advance your technical, creative, or leadership roles.

QA Tester

Remote or In-office

As our dedicated QA Tester, you will be responsible for internal testing, as well as coordinating with external QA teams. We are looking for someone to use their problem-solving skills and attention to detail to help analyze issues on our upcoming titles.

Role Responsibilities

  • Examine game content for bugs across all stages of development, including pre-production, production, alpha, beta, and full release
  • Record sufficient information for issues in bug tracking software
  • Send regular reports and highlight any potential risks in advance
  • Isolate and reproduce bugs to assess severity and probability
  • Create QA guides for external Quality Assurance teams
  • Create smoke tests or build verification testing suites unique to a project's needs
  • Research bugs reported by community for reproducibility
  • Effectively communicate test plans across channels and daily standups
  • Work with multiple disciplines to make sure product is up to quality

Your Qualifications

  • Minimum one year experience as a QA Tester or similar role
  • Proficiency in tools such as JIRA, Confluence, and/or Airtable
  • Ability to prioritize and adapt to the development team/project needs in a timely manner
  • Ability to quickly learn and adapt to highly technical tasks
  • Ability to multitask and handle rapidly changing situations
  • A strong desire to learn and understand the technologies involved in game creation
  • Knowledge of modern commercial video game standards and expectations

Bonus Skills & Experience

  • Shipped a commercially developed game
  • Experience dealing with contractors and contracting studios
  • Console compliance QA Testing
  • Experience working with Unity & Unreal Engine
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Publishing Director

In-Office

We are looking for a Publishing Director to lead and manage Serenity Forge’s publishing staff and operations. You will be working with a close-knit team of publishing staff (including producers, marketers, programmers, and artists) to shepherd all publishing strategies and tactics, as well as manage external partners and agencies.

Role Responsibilities

  • Work with publishing staff and external development partners to develop, manage, and execute publishing strategies.
  • Work with studio leadership team to strategize and carry out company vision
  • Oversee and manage publishing strategies, including but not limited to promotional, portfolio, development, and marketing initiatives, all catering to the brand identity of both Serenity Forge and its development partners’ products
  • Manage internal publishing team staff members with a mindset that flexes between process-driven and results-driven approaches
  • Manage, review, and update budgets, and seek out new ways to optimize budget utilization

Your Qualifications

  • 4+ years of commercial console/PC game marketing, product development, production, or publishing experience
  • Excellent verbal and written communication skills
  • Ability to think strategically and understand leadership priorities
  • Possess a creative flair with excellent eye for detail
  • Proven ability to combine creative execution with data-driven approach
  • Experience and comfort with creating, editing, and analyzing spreadsheet data in Excel/Google Sheets
  • Knowledge and passion for the video game industry and current gaming trends
  • Understanding and awareness of a wide range of game genres and audiences, with a preference for narrative-driven games

Bonus Skills & Experience

  • Shipped multiple multiplatform games
  • Background in finance or accounting
  • Previous leadership role within video game publishing
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Technical Animator (Unreal)

In-Office or Remote

We are looking for a Technical Animator with the skills to help our team craft compelling animations on an upcoming game development project in Unreal Engine. Under the supervision of the Art Director and in concert with artists and technical specialists, you will bring your technical and creative skill to bear in the design, optimization, and use of a robust, engine-integrated animation pipeline.

We are open to strong remote candidates; however, the ideal candidate would be able to join us at our office in beautiful Colorado once COVID-19 conditions improve. Competitive relocation assistance and additional in-office benefits are available.

Role Responsibilities

  • Rig provided assets and craft animations in accordance with the artistic direction of the game.
  • Collaborate with the art and technical teams in the creation of a robust animation pipeline.
  • Implement animations and animation controllers in-engine in collaboration with art and technical teams.
  • Work with other artists to solve problems in the animation direction, pipeline, and development process.
  • Deliver work of consistent quality within set deadlines and schedules.

Your Qualifications

  • Proficient in Maya and/or Blender.
  • Experience using Unreal's skeleton and animation tools, animation blueprints, sequencer, and other in-engine animation tools and techniques.
  • Able to effectively communicate creative and technical ideas and needs.
  • Detail-oriented and highly motivated to craft exceptional artistic work.
  • Has shipped a commercially developed 3D game.

Bonus Skills & Experience

  • Familiarity with new UE5 animation tools (e.g. control rig, FBIK, motion warping).
  • Experience with Houdini or other procedural art tools.
  • Experience managing and working with performance capture data.
  • Familiarity with agile-style project planning and collaboration tools like Notion.
  • Passion for games and the video game industry.
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Systems Programmer (Unreal)

In-Office or Remote

We are looking for a Systems Programmer to help engineer the technical standards and structure of a new game development project in Unreal Engine. Under the supervision of the director and in concert with other senior technical staff, you will shepherd the programming team to build architecture, design data-driven gameplay systems, and craft development tools for a new immersive 3D game.

This position may be remote. However, an ideal long-term candidate would be open to considering joining us at our office in beautiful Colorado once COVID-19 conditions improve. Competitive relocation assistance and additional in-office benefits are available.

Role Responsibilities

  • Define and enforce the game’s technical goals and processes in alignment with the vision of the project director
  • Supervise code and personnel across a small team of developers of multiple disciplines within the spectrum of game programming and technology
  • Work with your programming staff to ensure development deadlines are met while achieving the highest work quality possible
  • Coordinate with the producer and other team leaders to set milestone goals and run an efficient production pipeline

Your Qualifications

  • Proven experience with Unreal Engine and C++ on a commercially shipped game
  • Strong low-level understanding of Unreal Engine architecture
  • Ability to adapt programming techniques and standards to the fluid needs of a specific project
  • Experience with version control for game development (ideally, Perforce)
  • Thorough understanding of—and comfort with—longer game development pipelines
  • Familiarity with Agile/Scrum processes and project management tools

Bonus Skills & Experience

  • Experience managing a team of multiple developers
  • Ability to understand and integrate business objectives and philosophies and synthesize them into the game’s technical vision
  • Experience coordinating with contractors and other outsourced services
  • Passion for games and the video games industry
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Level Designer (Unreal)

In-Office or Remote

We are looking for a Level Designer to help build a rich interactive world for an upcoming 3D game development project in Unreal Engine. Under the supervision of the director and in collaboration with narrative designers, environment artists, and game programmers, you will work in-engine to craft compelling gameplay levels and events, from concept to polish.

This position may be remote. However, an ideal long-term candidate would be open to considering joining us at our office in beautiful Colorado once COVID-19 conditions improve. Competitive relocation assistance and additional in-office benefits are available.

Role Responsibilities

  • Generate ideas for levels that contribute to the vision of the game in concert with narrative systems and motivations
  • Work in Unreal to concept and construct levels, from blockout through final polish, with the assistance of artists and programmers
  • Collaborate with programmers on events and behaviors in those levels to create rich, interactive experiences
  • Consult with technical specialists to guide the creation of in-house tools for use by you and the rest of the design team

Your Qualifications

  • Proven experience as a designer on a commercially shipped title
  • Deep intuition for how level and gameplay design can be leveraged to support the narrative and visual facets of a game
  • Critical-thinking and problem-solving skills necessary to adapt those creative intuitions to actionable development guidance for yourself and others
  • Demonstrable proficiency with Unreal, its world-building tools, and Blueprints
  • Strong understanding of how a high-level prompt for a desired level or event can be ideated, drafted, iterated, and polished into a functional, creative, shippable level

Bonus Skills & Experience

  • Proficiency in visual media such as concept art; environmental, architectural, and interior design; illustration and storyboarding; or 3D modeling
  • Experience with C++ in Unreal
  • Appreciation for narrative across game and non-game media such as film, television, comics, etc.
  • Passion for games and the video games industry
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Porting Programmer (Unity)

In-Office

We are looking for a programmer with strong Unity and C# fundamentals to take on porting projects across a variety of development teams, both internal and external to Serenity Forge. While you do not necessarily have to have console porting experience, you must be willing to work independently and diligently to ensure that projects run smoothly on both a technical level and in compliance with many of the consoles’ certification requirements.

Due to the nature of the role’s involvement with development kits, we are looking for someone who can join us at our office in Broomfield, Colorado.

Role Responsibilities

  • Port titles to major consoles alongside partner developers, external porting staff, and QA staff
  • Co-developing console-specific features such as trophies, haptics, touch-screen capabilities, adaptive triggers, etc.
  • Increase internal efficiency of porting processes through proactive development of internal porting tools
  • Coordinate with both internal and external development teams to ensure that potential console roadblocks are addressed as early as possible
  • Independently and accurately discover resources and tools throughout the PlayStation, Nintendo Switch, and Xbox developer ecosystems in order to learn and execute platform requirements while porting

Your Qualifications

  • Excellent communication and teamwork skills
  • Ability to self-motivate and discover console documentation and tools independently
  • Strong background in programming and shipping commercially developed Unity games
  • Strong background in rendering and optimization in Unity

Bonus Skills & Experience

  • Prior professional experience in porting commercially released Unity games to PS4/PS5, Xbox One/Xbox Series, and/or Nintendo Switch
  • Shipped at least two commercially developed games that were released on a console
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